Blunder Checking
Posted: Tue Sep 05, 2017 10:58 am
I would like to suggest an EDP analysis option - similar to Backsolving - but as a separate stand-alone tool for aiding opening analysis.
After importing PGN games, I'd like an option to blunder check each variation. A threshold setting would be set by the user, whereby when a position is reached in a given line that the engine believes it has found an improvement, it will insert that move as a suggestion into the database. Subsequent analysis and backsolving could then be applied to generate a more accurate assessment of the variation.
After importing PGN games, I'd like an option to blunder check each variation. A threshold setting would be set by the user, whereby when a position is reached in a given line that the engine believes it has found an improvement, it will insert that move as a suggestion into the database. Subsequent analysis and backsolving could then be applied to generate a more accurate assessment of the variation.